really wanted to play this game but the controls are completely unusable. in what game do you rotate with the left and walk with the right... need to switch this or at least make it customizable, but need to move with left and turn head with right like every other controller out there or people wont play it.
A downloadable game
GrowVR is a Virtual Reality grow shop simulator.
What can you do?
- Completely cusomize your own shop (furniture,wallpaper etc.)
- Grow weed (of course)
- Take the orders of incoming customers and sell them your stuff
- Level up and unlock new flavors
- Windows - Oculus Rift (requires touch controllers)
- GPU: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
- CPU: Intel® i5-4590 equivalent or greater
- RAM: 8GB+
Still under development - New content will be added over time (and there are probably bugs)
- Added volume control to the radio
- Added a bud-shaped lamp
- Added a storage bucket
- Changed the controls (right stick = rotate,left stick = move)
- Increased the grow time of plants
- Decreased the water use of plants
- You can now remove buds from jars
- Added a small tutorial on how to order from the shop
- You can now choose between walking and teleporting as movement methods
- Changed the rotation method from using steps to rotating smoothly at a variable speed
- The walking and rotation speeds can be adjusted in the settings menu
- Added control options allowing you to adjust...
- The rotation-step size in °
- The thumbstick deadzone
- Changed the movement system a bit:
- Right stick = teleport (as usual)
- Left stick left/right = rotate 15°
- Left stick up/down = rotate 180°
- Added motion smoothing to the teleport-arrow and the building-pointer.
- Jars now get labels when filled. The labels show the flavor and amount in the jar.
- added a couch
- added a small glass table
- added a desk lamp
- added a small fan
- added a large fan
- added a neon leaf sign
- added some new sound effects
- minor lighting tweaks
- added a bunch of new sound effects
- added smokeable joints to the store!
|Published||17 days ago|
|Release date||17 days ago|
|Made with||Unreal Engine, Blender, GIMP|
|Tags||Atmospheric, Colorful, Endless, Experimental, First-Person, Low-poly, Singleplayer, Unreal Engine, Virtual Reality (VR)|
|Average session||About a half-hour|
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so was forced to switch over to teleport mode, which in my opinion is inferior, but still managed to play the game for a few hours. Really like the game has alot to offer and alot more potential. a few tweaks i would consider : Increase grow length and in return the amount of time in between waterings, seems you almost have to hover them as soon as you plant otherwise it sucks all the water very quickly, also possibly some kind of freshness meter, that if left too long without water they die. : A brief tutorial, like when you order things they go in boxes outside, took 10 mins to figure out they are delivered then need to be extracted on the unboxing table. : Storage bins whether it be for pre cut bud, seeds or just general storage, having bud and seeds loose all over then unboxing table seems redundant, and without a way to remove bud from a jar, you cannot pre fill a bunch of jars to even have on display since every customer is going to come in and order a different amount. (and for more added realism, make it so you must purchase a scale and weigh out the bud before you can jar it up) : an obvious one but one i assume you are working on : more display and fun items to customize the store : Possible coop with one or two others so you can have one person running the front and one person concentrate on growing. : Different strains need different lights that perhaps you have to adjust up and down through the different stages of grow (which again should be longer).
Just a few suggestions id love to see in this game, Cheers and Good job so far!!
(sorry if my last post seemed a bit sarcastic, but the movement issue really bothered me.. most people who play these Vr games are running around using the analog sticks for FPS and other games and i dont think nausea will be a concern for most, but you already have the teleport as an option too.)
this game is super dank! only have a couple teeny problems, the movement system is like a resin hit from a bowl you scraped six months ago.
tool system on your hands should be able to lock in,
maybe have jars labeled with what and how much is in there,
and moving placed furnishings like the counter.
other than those few tiny things, the game is VERY well optimized and runs smoother than a hit off off an icebong!
i'd love to see this GROW up on steam,
i know tons of people who would love to get their skunky little hands on this game!
Hey,thanks for your input!
Do you have any suggestions on how to improve the movement system?
i would suggest switching that weird teleport then turn the arrow system, to a smooth rotation. i was enjoying the game but the movement threw me hard. i have a like 5x7 area i play in and i kept smashing my hands into my wall because it was easier to actually turn irl.
i would say add a locomotion system on the left controller, then a rotate on the right.
the game is fantastic, and im honestly blown away by how well its optimized and how it works. these are just my two cents! i dont expect you to take these to heart, your the dev not me! but im more than happy to help, considering this is EXACTLY the game i was looking for.
i would say, just giving different movement options in the menu would be a great start, and a control mapping peice, where you can see what does what, i had realized after 30 minutes that you could have a little toolbar. i think with these improvements, you'd be greenlit in no time at all!!!
thanks for listening!
i've been playing around with sliding locomotion but it seems to cause dizzyness so i think a teleport system is still a bit better. As for rotation, i've made it so that the left stick can be used for rotating in 15° steps and 180° turns. In the next update there will be gameplay options that allow you to change the size of the rotation steps as well as showing how the controls work. I might also change it to rotate smoothly instead of using steps. I'll just have to do some testing and playing around.